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Zenith's Call

Zenith's Call

← Return to Zenith's Call

Devlog

  • World Map Preview
    February 12, 2020 by Crazah
    2
    #development, #preview, #map
    This past week we were rounding off our development burst by finalizing the first draft of the world map. This world map can be accessed via the in-game map button or by pressing M. It's a dynamic, mo... Continue reading
  • Development Log - Floating Islands Abound
    February 09, 2020 by Crazah
    1
    #2d, #mmo, #multiplayer, #online, #pixel, #rpg
    A scenic view of the Warped Shores, a new area with beachy vibes. It's been a while! First of all, sorry for not keeping up with our Itch. We will try to keep things more up to date on here going forw... Continue reading
  • Introduction of Cards, Potions & Food!
    July 24, 2018 by Crazah
    June 24, 2018 * Changed hero scrolls to cards * Added cards as drops from their monster types * Added potions, only usable from the overworld * Added food, only usable from the overworld * Added stat... Continue reading
  • Weekly Devlog Updates
    July 15, 2018 by Crazah
    June 7, 2018 [ 1:04 PM ] Crazah : * Fixed an issue where you could not target enemies with Heal skills. * Fixed an issue where players would spawn in with lower health * Fixed an issue where moving wo... Continue reading
  • Item World Introduction
    July 14, 2018 by Crazah#mmorpg, #tactics, #turn based, #zenith's call, #isometric, #pixel art, #2D
    The Item World. A generated realm that is used to increase an offered item's item level. It is an endless, randomized dungeon with scaling difficulty. Can you make it to level 99?... Continue reading
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